
Welcome to another Dev Blog where I go on about amazing content and new things coming to the website. Lets go ahead and see what is cooking this week.
Let me introduce you to a small project I decided to expand;
Random Monster Generator Ver 0.1 to Ver 0.2
I am beginning this post with a quick explanation on how this generator was born and how does it work. This was originally for a school related project. This became my first successful low JavaScript project. I won’t lie when I used a little bit of AI to assist me on this project with fixes.
I know what you’re going to say but hear me out; AI is a mini-assistant to me. Its not going to change how I view AI nor will I ever touch a AI image generator with a ten foot pole. You will never see me use or share a AI generated image on here or anywhere. Period.
When I say low JavaScript, its code for less lines of scripting language in a file. I use this in order to stay organized and help debug broken code. Low code can either break or make your project work if done successfully.
For this project in particular; low code started it and ended it. The only thing that changed is the CSS style.

This is a screenshot of the first version that was posted over here. That version is no longer being maintained.
However, I am currently setting up a GitHub to keep track on the monster generators progress and the upcoming versions. The GitHub link is here!
The API that I use to make this generator possible is from https://api.open5e.com/.

I give you the new and updated Random Monster Generator! Now including all of the monsters from open5e.com!